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Getting Started with Samsung TV Development. Adapting your game for Samsung Smart TV is much like porting your game to any other platform with Unity. If your game already runs on mobile devices, you are halfway there! The hardware in the TV is very similar to mobile devices (ARM CPU + OpenGLES GPU), so you can expect similar performance metrics. 2015 Standard Series. 2015 Premium Series (Mali-T760). Premium models have a faster CPU and higher end GPU.
The input mechanism is different depending on the model of TV. 2013 models have large touchpads on the remote where swiping is the main input mechanism. 2014 models have a tiny touchpad with an accelerometer in the remote, where you use gestures to control the TV. 2015 models have no touchpad.
They have an accelerometer in the remote as well as air mouse capabilities. Unity makes dealing with different input devices easier by providing input modes.
See the Input section for more details on input modes. Platform Specific Code. To selectively compile in code for Samsung TV, use. Note that this is also active for the editor. To check at runtime if you are running on Samsung TV, use:.
You can obtain the model like this:. Possible return values include:. This allows you to differentiate between tv years. Samsung Documentation. Documentation is provided by Samsung on the topic of developing for Samsung Smart TV on Samsung’s developer forum. A lot of the information on this site does not apply to Unity users (it’s primarily supporting web / flash applications), but you may still find some of it useful.
Submitting your application to the Samsung Apps TV store.